

Hang on to a tasty fish for too long, and it will rot. As if that weren't enough, many magnus will change over time while they're in your possession. Some magnus can be used only in battle, some can be used only outside of battle, and some are stored and used only as quest items.

Anything inanimate can be stored in a magnus, from weapons and armor, to elemental spells, to explosives, trees, glasses of beer, fishing poles, clouds, and much, much more. Magnus are cards-more precisely, they are the "magna essence" of items that can then be magically stored on cards and used. Aside from an interesting wrinkle or two, you'll probably be able to mostly predict where the plot is going, but it's still an enjoyable ride, thanks to the well-crafted lands and cultures you'll be visiting, the personality of your party members, and all the "magnus" that you'll discover. The stories of your party members aren't delved into very deeply the game concentrates more on forwarding the main narrative and less on histories and motivation. A variety of characters will fall in with your cause, like a cheerful knight-turned-fisherman, a disaffected exile from the empire, and a powerful masked wizard. Otherwise, it's traditional RPG fare, as you meet a mysterious girl named Xelha and wind up in opposition to a plot by an evil empire to resurrect a dark god. Your involvement primarily manifests itself in agreeing or disagreeing with Kalas, and the more your responses match his mind-set, the stronger your bond will become, which can have an appreciable effect in battle.

It's an interesting twist on things, as your bonded human and other characters in the game will routinely break the fourth wall, turning periodically to speak to you directly or to ask your advice. However, unlike in games where you assume the persona of the main character or otherwise just sit back and watch, you play here as a guardian spirit, an otherworldly soul who has bonded to Kalas. You'll be experiencing this world through the eyes and ears of a blue-haired youth named Kalas, who differs from his brethren in that he has only a single wing-his second wing is a mechanical one crafted by his grandfather. The people who live here grow a set of wings, called "wings of the heart," that are said to vary in form depending on the spirit and character of each individual. The world of Baten Kaitos is one where humanity is scattered across a handful of islands floating high in the sky, where tales of the lost earth and oceans below are relegated to legend. "Baten kaitos" translates from Arabic as "the belly of the whale," and it's also the name of a star in the constellation Cetus (the whale). The island nations in the world of Baten Kaitos float in a sea of clouds. The battle system has a flaw or two, but the lavishly detailed world of Baten Kaitos is a great place to go for a nice fairy tale. Baten Kaitos: Eternal Wings and the Lost Ocean is yet another RPG with yet another long and unwieldy title, and it's a beautiful game with a captivating world, a unique art style, and a card-based battle system that draws on the possible combinations of several hundred cards that can change over time. Developer Monolith Soft has recently been carving its own notable niche in the world of console role-playing games, and is best known as the creator of the PlayStation 2's Xenosaga series.
